Pages with the most categories

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Showing below up to 100 results in range #1 to #100.

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  1. Mission‏‎ (3 categories)
  2. To Decelerate Time‏‎ (3 categories)
  3. To Rewind Time‏‎ (3 categories)
  4. Spawnpoint‏‎ (3 categories)
  5. 1-Dimensional Gameplay‏‎ (3 categories)
  6. To Accelerate Time‏‎ (3 categories)
  7. To Pause Time‏‎ (3 categories)
  8. To Save‏‎ (3 categories)
  9. Undefined Cardinality of Gameplay‏‎ (3 categories)
  10. Wave‏‎ (3 categories)
  11. Cardinality Of Gameworld‏‎ (3 categories)
  12. Persistent Gameworld‏‎ (3 categories)
  13. Stylus Pen‏‎ (3 categories)
  14. To Fast Forward Time‏‎ (3 categories)
  15. To Pause Time with Gameworld Agency‏‎ (3 categories)
  16. Undefined Gameworld Cardinality‏‎ (3 categories)
  17. World‏‎ (3 categories)
  18. To Pause Time without Gameworld Agency‏‎ (3 categories)
  19. To Undo Time‏‎ (3 categories)
  20. Synchronized Button Press‏‎ (3 categories)
  21. To Localize Time‏‎ (3 categories)
  22. To Skip Time‏‎ (3 categories)
  23. Character customization‏‎ (3 categories)
  24. To Start Time‏‎ (3 categories)
  25. Touch-Sensitive Screen‏‎ (3 categories)
  26. To Manipulate Time‏‎ (3 categories)
  27. Entity Manipulation‏‎ (2 categories)
  28. Game Ends‏‎ (2 categories)
  29. Input Devices‏‎ (2 categories)
  30. Lives‏‎ (2 categories)
  31. Optional Goals‏‎ (2 categories)
  32. Points Indicator‏‎ (2 categories)
  33. Required Goals‏‎ (2 categories)
  34. Score‏‎ (2 categories)
  35. Spatial Segmentation‏‎ (2 categories)
  36. Targeted Camera‏‎ (2 categories)
  37. Time‏‎ (2 categories)
  38. To Move‏‎ (2 categories)
  39. To Teleport‏‎ (2 categories)
  40. Two Dimensional Camera Motion‏‎ (2 categories)
  41. Visual Output‏‎ (2 categories)
  42. 0-Dimension Gameplay‏‎ (2 categories)
  43. Analog Pushbutton‏‎ (2 categories)
  44. Camera Binding‏‎ (2 categories)
  45. Collectables‏‎ (2 categories)
  46. Entity Programming Interface‏‎ (2 categories)
  47. Game Goals‏‎ (2 categories)
  48. Haptic Display‏‎ (2 categories)
  49. Input Method‏‎ (2 categories)
  50. Lives Indicator‏‎ (2 categories)
  51. Multiplayer‏‎ (2 categories)
  52. Passing‏‎ (2 categories)
  53. Presentation‏‎ (2 categories)
  54. Resource Exhaustion‏‎ (2 categories)
  55. Second-person Point of View‏‎ (2 categories)
  56. Temporal Coordination‏‎ (2 categories)
  57. Time Indicator‏‎ (2 categories)
  58. To Evade‏‎ (2 categories)
  59. To Own‏‎ (2 categories)
  60. To Rotate‏‎ (2 categories)
  61. To Transfer‏‎ (2 categories)
  62. Two Dimensional Frame‏‎ (2 categories)
  63. Warning‏‎ (2 categories)
  64. Audio Display Hardware‏‎ (2 categories)
  65. Camera Dimensions‏‎ (2 categories)
  66. Complete Information‏‎ (2 categories)
  67. Difficulty Levels‏‎ (2 categories)
  68. Evaluation of Ending‏‎ (2 categories)
  69. Gameplay Rules‏‎ (2 categories)
  70. Head Up Display‏‎ (2 categories)
  71. Interface‏‎ (2 categories)
  72. Located Camera‏‎ (2 categories)
  73. Multiple Entity Manipulation‏‎ (2 categories)
  74. Performance Record‏‎ (2 categories)
  75. Presentation Hardware‏‎ (2 categories)
  76. Roaming Camera‏‎ (2 categories)
  77. Segmentation of Gameplay‏‎ (2 categories)
  78. Special Weapon Indicator‏‎ (2 categories)
  79. Temporal Resource‏‎ (2 categories)
  80. To Exchange‏‎ (2 categories)
  81. To Transport‏‎ (2 categories)
  82. 1-Dimensional Gameworld‏‎ (2 categories)
  83. Aural Output‏‎ (2 categories)
  84. Compound Action‏‎ (2 categories)
  85. Digital Pushbutton‏‎ (2 categories)
  86. Expiration‏‎ (2 categories)
  87. Gameworld Exhaustion‏‎ (2 categories)
  88. Health Indicator‏‎ (2 categories)
  89. Interleaved Games‏‎ (2 categories)
  90. Locus of Manipulation‏‎ (2 categories)
  91. Narrative Exhaustion‏‎ (2 categories)
  92. Presentation Software‏‎ (2 categories)
  93. Rotary Paddle Control‏‎ (2 categories)
  94. Sensory Output‏‎ (2 categories)
  95. Temporal Segmentation‏‎ (2 categories)
  96. To Capture‏‎ (2 categories)
  97. To Select‏‎ (2 categories)
  98. To Traverse‏‎ (2 categories)
  99. 2-Dimensional Gameplay‏‎ (2 categories)
  100. Available templates‏‎ (2 categories)

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