To Rewind Time
From gameontology
This is a proposed entry. |
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This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Rewinding time occurs when all gameworld time is uniformly reversed. While a rewind is in effect, a player only has agency over the rewinding action.
Examples: Prince of Persia: The Sands of Time
Contents
Examples
Strong Example
In The Last Express, the player can arbitrarily rewind time back to the beginning of the game.
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