To Accelerate Time

From gameontology
Jump to: navigation, search
Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

Accelerating time occurs when all events in the gameworld are uniformly sped up in relation to a standard rate and all game entities maintain a standard level of agency.

Examples: Viewtiful Joe, Sim City


Parent