Difference between revisions of "Category:Ontology"
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Latest revision as of 00:37, 21 July 2015
This page has a list of all the entries in the Game Ontology. If you are working on a page that should be here, don't forget to add the following to that page:
[[Category:Ontology]]
That will ensure that the entry is part of the category "Ontology", and will thus appear here automatically.
Pages in category "Ontology"
The following 178 pages are in this category, out of 178 total.
C
D
E
G
I
P
R
S
T
- Tactile Output
- Taking Turns
- Targeted Camera
- Temporal Coordination
- Temporal Resource
- Temporal Segmentation
- Third-person Point of View
- Three Dimensional Camera Motion
- Three Dimensional Frame
- Thruster (two-way) Joystick
- Time
- Time Indicator
- To Accelerate Time
- To Capture
- To Collect
- To Collide
- To Create
- To Decelerate Time
- To Evade
- To Exchange
- To Fast Forward Time
- To Generate
- To Localize Time
- To Manage Resources
- To Manipulate Time
- To Move
- To Own
- To Pause Time
- To Pause Time with Gameworld Agency
- To Pause Time without Gameworld Agency
- To Possess
- To Release
- To Remove
- To Rewind Time
- To Rotate
- To Save
- To Select
- To Shoot
- To Skip Time
- To Start Time
- To Target
- To Teleport
- To Transfer
- To Transport
- To Traverse
- To Undo Time
- To Visit
- Touch-Sensitive Screen
- Transitive Relationships
- Two Dimensional Camera Motion
- Two Dimensional Frame