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- Game Ends
- Game Goals
- Gameplay Rules
- Gameworld Exhaustion
- Gameworld Rules
- General Structure for Ontology Entries
- Goal Metrics
- Goals
- Gravity
- Gravity Manipulation
- Haptic Display
- Head Up Display
- Health Indicator
- In-game Customization
- Incomplete Information
- Indirect Manipulation
- Input
- Input Devices
- Input Method
- Interface
- Interleaved Games
- Intransitive Relationships
- Level
- Life Support
- Lightgun
- Lives
- Lives Indicator
- Located Camera
- Locus of Manipulation
- Main Page
- Manipulation Method
- Map Display
- Menu Interface
- Microphone
- Mission
- Multiplayer
- Multiple Entity Manipulation
- Narrative Exhaustion
- Narrative Segmentation
- Next Piece Indicator
- No Game End
- Ontology Entry Format
- Open Cycle Haptics
- Optional Goals
- Passing
- Performance Record
- Persistent Gameworld
- Player Configurable Buttons/Keys
- Player Manipulable Rules
- Point Of View