In-game Customization
From gameontology
This is a proposed entry. |
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This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
In-game Customizations are the ones achieved through an action performed by the player within the game universe, where the game action actually takes place.
Contents
Examples
Strong example
In Animal Crossing [Nintendo, 2001], for Nintendo GameCube, the player might change his character's house wallpaper, selecting from a variety of patterns.
Relations with other elements of the Ontology
Parent
References
Nintendo, developer (2001). Animal Crossing. Nintendo, GameCube edition.