To Rewind Time

From gameontology
Revision as of 20:48, 18 December 2008 by Jp (Talk) (6 revision(s))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

Rewinding time occurs when all gameworld time is uniformly reversed. While a rewind is in effect, a player only has agency over the rewinding action.

Examples: Prince of Persia: The Sands of Time

Examples

Strong Example

In The Last Express, the player can arbitrarily rewind time back to the beginning of the game.


Parent


Children