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Showing below up to 50 results in range #51 to #100.
- Success Level (1 revision)
- Player Manipulable Rules (1 revision)
- Segmentation of Gameplay (1 revision)
- To Customize (1 revision)
- Video Monitor (1 revision)
- To Transfer (1 revision)
- To Target (1 revision)
- Next Piece Indicator (1 revision)
- Passing (1 revision)
- Temporal Segmentation (1 revision)
- To Teleport (1 revision)
- Pseudo-Physical Rules (1 revision)
- Temporal Resource (1 revision)
- Level (1 revision)
- In-game Customization (1 revision)
- Three Dimensional Frame (1 revision)
- Input Method (1 revision)
- Indirect Manipulation (1 revision)
- General Structure for Ontology Entries (1 revision)
- Entity Programming Interface (1 revision)
- To Shoot (1 revision)
- Dynamic Difficulty Adjustment (1 revision)
- Resource Exhaustion (1 revision)
- Puzzle (1 revision)
- Visual Display Hardware (1 revision)
- Audio Display Hardware (1 revision)
- Buttonpress Indicator (1 revision)
- Closed Cycle Haptics (1 revision)
- Two Dimensional Camera Motion (1 revision)
- Located Camera (1 revision)
- Multiple Entity Manipulation (1 revision)
- Side-Quest (1 revision)
- Spatial Checkpoint (1 revision)
- Mission (1 revision)
- Analog Pushbutton (1 revision)
- Rules (1 revision)
- Control Bindings Display (1 revision)
- To Possess (1 revision)
- Camera Dimensions (1 revision)
- Menu Interface (1 revision)
- Point and Click Interface (1 revision)
- Economies of Scope (1 revision)
- Challenge Segmentation (1 revision)
- Taking Turns (1 revision)
- No Game End (1 revision)
- Thruster (two-way) Joystick (1 revision)
- Presentation Hardware (1 revision)
- Presentation (1 revision)
- 1-Dimensional Gameplay (1 revision)
- Ontology Entry Format (1 revision)