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Showing below up to 50 results in range #1 to #50.
- 0-Dimension Gameplay (1 revision)
- To Exchange (1 revision)
- Health Indicator (1 revision)
- Game Ends (1 revision)
- Fourway Joystick (1 revision)
- Haptic Display (1 revision)
- 3-Dimensional Gameworld (1 revision)
- Performance Record (1 revision)
- To Manage Resources (1 revision)
- Manipulation Method (1 revision)
- Success Level (1 revision)
- Player Manipulable Rules (1 revision)
- Segmentation of Gameplay (1 revision)
- Rotary Paddle Control (1 revision)
- 2-Dimensional Gameworld (1 revision)
- Transitive Relationships (1 revision)
- To Generate (1 revision)
- Second-person Point of View (1 revision)
- Targeted Camera (1 revision)
- To Rotate (1 revision)
- To Teleport (1 revision)
- Pseudo-Physical Rules (1 revision)
- Temporal Resource (1 revision)
- Level (1 revision)
- To Customize (1 revision)
- Video Monitor (1 revision)
- To Transfer (1 revision)
- To Target (1 revision)
- Next Piece Indicator (1 revision)
- Passing (1 revision)
- Temporal Segmentation (1 revision)
- To Shoot (1 revision)
- Dynamic Difficulty Adjustment (1 revision)
- Resource Exhaustion (1 revision)
- Puzzle (1 revision)
- In-game Customization (1 revision)
- Three Dimensional Frame (1 revision)
- Input Method (1 revision)
- Indirect Manipulation (1 revision)
- General Structure for Ontology Entries (1 revision)
- Entity Programming Interface (1 revision)
- Spatial Checkpoint (1 revision)
- Mission (1 revision)
- Visual Display Hardware (1 revision)
- Audio Display Hardware (1 revision)
- Buttonpress Indicator (1 revision)
- Closed Cycle Haptics (1 revision)
- Two Dimensional Camera Motion (1 revision)
- Located Camera (1 revision)
- Multiple Entity Manipulation (1 revision)