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Showing below up to 50 results in range #1 to #50.

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  1. 0-Dimension Gameplay (1 revision)
  2. To Exchange (1 revision)
  3. Health Indicator (1 revision)
  4. Game Ends (1 revision)
  5. Fourway Joystick (1 revision)
  6. Haptic Display (1 revision)
  7. 3-Dimensional Gameworld (1 revision)
  8. Performance Record (1 revision)
  9. To Manage Resources (1 revision)
  10. Manipulation Method (1 revision)
  11. Success Level (1 revision)
  12. Player Manipulable Rules (1 revision)
  13. Segmentation of Gameplay (1 revision)
  14. Rotary Paddle Control (1 revision)
  15. 2-Dimensional Gameworld (1 revision)
  16. Transitive Relationships (1 revision)
  17. To Generate (1 revision)
  18. Second-person Point of View (1 revision)
  19. Targeted Camera (1 revision)
  20. To Rotate (1 revision)
  21. To Teleport (1 revision)
  22. Pseudo-Physical Rules (1 revision)
  23. Temporal Resource (1 revision)
  24. Level (1 revision)
  25. To Customize (1 revision)
  26. Video Monitor (1 revision)
  27. To Transfer (1 revision)
  28. To Target (1 revision)
  29. Next Piece Indicator (1 revision)
  30. Passing (1 revision)
  31. Temporal Segmentation (1 revision)
  32. To Shoot (1 revision)
  33. Dynamic Difficulty Adjustment (1 revision)
  34. Resource Exhaustion (1 revision)
  35. Puzzle (1 revision)
  36. In-game Customization (1 revision)
  37. Three Dimensional Frame (1 revision)
  38. Input Method (1 revision)
  39. Indirect Manipulation (1 revision)
  40. General Structure for Ontology Entries (1 revision)
  41. Entity Programming Interface (1 revision)
  42. Spatial Checkpoint (1 revision)
  43. Mission (1 revision)
  44. Visual Display Hardware (1 revision)
  45. Audio Display Hardware (1 revision)
  46. Buttonpress Indicator (1 revision)
  47. Closed Cycle Haptics (1 revision)
  48. Two Dimensional Camera Motion (1 revision)
  49. Located Camera (1 revision)
  50. Multiple Entity Manipulation (1 revision)

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