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Showing below up to 50 results in range #51 to #100.
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- To Release (20:48, 18 December 2008)
- To Select (20:48, 18 December 2008)
- To Rotate (20:48, 18 December 2008)
- To Shoot (20:48, 18 December 2008)
- To Target (20:48, 18 December 2008)
- To Teleport (20:48, 18 December 2008)
- To Transport (20:48, 18 December 2008)
- To Visit (20:48, 18 December 2008)
- Camera-based World View (21:03, 18 December 2008)
- Camera Binding (21:03, 18 December 2008)
- Camera Dimensions (21:03, 18 December 2008)
- Cardinality Of Gameworld (21:03, 18 December 2008)
- Character customization (21:03, 18 December 2008)
- Checkpoint (21:03, 18 December 2008)
- Closed Cycle Haptics (21:03, 18 December 2008)
- Collectables (21:03, 18 December 2008)
- Complete Information (21:03, 18 December 2008)
- Compound Action (21:03, 18 December 2008)
- Control Bindings Display (21:03, 18 December 2008)
- Cooperative Multiplayer (21:03, 18 December 2008)
- Cropping (21:04, 18 December 2008)
- Customization via Game Menu (21:04, 18 December 2008)
- Digital Pushbutton (21:04, 18 December 2008)
- Direction Pad (21:04, 18 December 2008)
- Dominant Strategy (21:04, 18 December 2008)
- Dynamic Difficulty Adjustment (21:04, 18 December 2008)
- Lives Indicator (21:04, 18 December 2008)
- Locus of Manipulation (21:04, 18 December 2008)
- Life Support (21:05, 18 December 2008)
- Manipulation Method (21:05, 18 December 2008)
- Menu Interface (21:05, 18 December 2008)
- Multiple Entity Manipulation (21:05, 18 December 2008)
- Multiplayer (21:05, 18 December 2008)
- Narrative Segmentation (21:05, 18 December 2008)
- Next Piece Indicator (21:05, 18 December 2008)
- No Game End (21:06, 18 December 2008)
- Open Cycle Haptics (21:06, 18 December 2008)
- Optional Goals (21:06, 18 December 2008)
- Passing (21:06, 18 December 2008)
- Performance Record (21:06, 18 December 2008)
- Player Configurable Buttons/Keys (21:06, 18 December 2008)
- Point and Click Interface (21:06, 18 December 2008)
- Points Indicator (21:06, 18 December 2008)
- Presentation (21:06, 18 December 2008)
- Presentation Hardware (21:06, 18 December 2008)
- Presentation Software (21:06, 18 December 2008)
- Puzzle (21:06, 18 December 2008)
- Randomness (21:06, 18 December 2008)
- Required Goals (21:06, 18 December 2008)
- Resource Exhaustion (21:06, 18 December 2008)