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Showing below up to 50 results in range #1 to #50.

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  1. 1-Dimensional Gameworld (20:44, 18 December 2008)
  2. 0-Dimension Gameplay (20:44, 18 December 2008)
  3. 1-Dimensional Gameplay (20:44, 18 December 2008)
  4. 2-Dimensional Gameplay (20:44, 18 December 2008)
  5. Aural Output (20:45, 18 December 2008)
  6. Audio Display Hardware (20:45, 18 December 2008)
  7. Analog Pushbutton (20:45, 18 December 2008)
  8. Available templates (20:45, 18 December 2008)
  9. Bonus Stage (20:45, 18 December 2008)
  10. Economies of Scale (20:45, 18 December 2008)
  11. Economies of Scope (20:45, 18 December 2008)
  12. Entity Programming Interface (20:46, 18 December 2008)
  13. First-person Point of View (20:46, 18 December 2008)
  14. Extra-game Customization (20:46, 18 December 2008)
  15. Game Goals (20:46, 18 December 2008)
  16. Gameworld Exhaustion (20:46, 18 December 2008)
  17. Gameplay Rules (20:46, 18 December 2008)
  18. Gameworld Rules (20:46, 18 December 2008)
  19. Gravity (20:46, 18 December 2008)
  20. In-game Customization (20:46, 18 December 2008)
  21. Indirect Manipulation (20:46, 18 December 2008)
  22. Input (20:46, 18 December 2008)
  23. Input Method (20:46, 18 December 2008)
  24. Two Dimensional Frame (20:47, 18 December 2008)
  25. Two Dimensional Camera Motion (20:47, 18 December 2008)
  26. Transitive Relationships (20:47, 18 December 2008)
  27. Video Monitor (20:47, 18 December 2008)
  28. VR Goggles (20:47, 18 December 2008)
  29. Visual Output (20:47, 18 December 2008)
  30. Vehicular Instrumentation (20:47, 18 December 2008)
  31. Undefined Cardinality of Gameplay (20:47, 18 December 2008)
  32. Warning (20:47, 18 December 2008)
  33. Wave (20:47, 18 December 2008)
  34. Tactile Output (20:47, 18 December 2008)
  35. Temporal Resource (20:47, 18 December 2008)
  36. Temporal Coordination (20:47, 18 December 2008)
  37. Targeted Camera (20:47, 18 December 2008)
  38. Three Dimensional Camera Motion (20:47, 18 December 2008)
  39. Third-person Point of View (20:47, 18 December 2008)
  40. Thruster (two-way) Joystick (20:47, 18 December 2008)
  41. Time (20:47, 18 December 2008)
  42. Time Indicator (20:47, 18 December 2008)
  43. To Capture (20:47, 18 December 2008)
  44. To Collect (20:47, 18 December 2008)
  45. To Collide (20:47, 18 December 2008)
  46. To Create (20:47, 18 December 2008)
  47. To Evade (20:47, 18 December 2008)
  48. To Exchange (20:47, 18 December 2008)
  49. To Generate (20:47, 18 December 2008)
  50. To Move (20:47, 18 December 2008)

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