Difference between revisions of "To Accelerate Time"

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Latest revision as of 23:26, 27 July 2015

Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

Accelerating time occurs when all events in the gameworld are uniformly sped up in relation to a standard rate and all game entities maintain a standard level of agency.

Examples: Viewtiful Joe, Sim City


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