Difference between revisions of "To Rewind Time"
From gameontology
m (6 revision(s)) |
|||
Line 1: | Line 1: | ||
{{proposal}} | {{proposal}} | ||
+ | [[Category:Proposal]] | ||
[[Category:Ontology]][[Category:Entity Manipulation]] | [[Category:Ontology]][[Category:Entity Manipulation]] | ||
Latest revision as of 23:31, 27 July 2015
This is a proposed entry. |
---|
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Rewinding time occurs when all gameworld time is uniformly reversed. While a rewind is in effect, a player only has agency over the rewinding action.
Examples: Prince of Persia: The Sands of Time
Contents
Examples
Strong Example
In The Last Express, the player can arbitrarily rewind time back to the beginning of the game.
Parent