To Fast Forward Time
From gameontology
This is a proposed entry. |
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This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Fast-forwarding time occurs when all gameworld time is uniformly accelerated. While a fast-forward is in effect, a player only has agency over the fast-forwarding action.
Examples: Sim City