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Showing below up to 50 results in range #101 to #150.
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- Point and Click Interface
- Points Indicator
- Presentation
- Presentation Hardware
- Presentation Software
- Project Members
- Pseudo-Physical Rules
- Puzzle
- Radar Display
- Randomness
- Related Work
- Required Goals
- Resource Exhaustion
- Roaming Camera
- Rotary Paddle Control
- Rounds
- Rules
- Rules Synergies
- Savepoint
- Score
- Second-person Point of View
- Segmentation of Gameplay
- Sensory Output
- Side-Quest
- Single Entity Manipulation
- Solidity
- Spatial Checkpoint
- Spatial Segmentation
- Spawnpoint
- Special Weapon Indicator
- Stylus Pen
- Success Level
- Synchronized Button Press
- Tactile Output
- Taking Turns
- Targeted Camera
- Temporal Coordination
- Temporal Resource
- Temporal Segmentation
- Third-person Point of View
- Three Dimensional Camera Motion
- Three Dimensional Frame
- Thruster (two-way) Joystick
- Time
- Time Indicator
- To-Do List
- To Accelerate Time
- To Capture
- To Collect
- To Collide