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  1. Required Goals (1 revision)
  2. To Move (1 revision)
  3. Single Entity Manipulation (1 revision)
  4. No Game End (1 revision)
  5. Thruster (two-way) Joystick (1 revision)
  6. Presentation Hardware (1 revision)
  7. Presentation (1 revision)
  8. 1-Dimensional Gameplay (1 revision)
  9. Ontology Entry Format (1 revision)
  10. Points Indicator (1 revision)
  11. Confirmation (1 revision)
  12. To Transport (1 revision)
  13. World (1 revision)
  14. Incomplete Information (1 revision)
  15. Wave (1 revision)
  16. Checkpoint (1 revision)
  17. 1-Dimensional Gameworld (1 revision)
  18. Customization via Game Menu (1 revision)
  19. Feedback (1 revision)
  20. Undefined Cardinality of Gameplay (1 revision)
  21. Player Configurable Buttons/Keys (1 revision)
  22. Spawnpoint (1 revision)
  23. To Collect (1 revision)
  24. Camera-based World View (1 revision)
  25. Interleaved Games (1 revision)
  26. Gameworld Exhaustion (1 revision)
  27. Difficulty Levels (1 revision)
  28. Savepoint (1 revision)
  29. Two Dimensional Frame (1 revision)
  30. Visual Output (1 revision)
  31. Camera Binding (1 revision)
  32. Complete Information (1 revision)
  33. Lives Indicator (1 revision)
  34. Temporal Coordination (1 revision)
  35. Agent Goals (1 revision)
  36. Optional Goals (1 revision)
  37. Cardinality Of Gameworld (1 revision)
  38. Cardinality of Gameplay (1 revision)
  39. Character customization (1 revision)
  40. Solidity (1 revision)
  41. Goal Metrics (1 revision)
  42. Roaming Camera (1 revision)
  43. Map Display (1 revision)
  44. Extra-game Customization (1 revision)
  45. Score (1 revision)
  46. Input (1 revision)
  47. Collectables (1 revision)
  48. Head Up Display (1 revision)
  49. Evaluation of Ending (1 revision)
  50. Gravity (1 revision)

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