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Showing below up to 50 results in range #1 to #50.

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  1. To Generate (1 revision)
  2. Second-person Point of View (1 revision)
  3. Targeted Camera (1 revision)
  4. To Rotate (1 revision)
  5. Success Level (1 revision)
  6. Player Manipulable Rules (1 revision)
  7. Segmentation of Gameplay (1 revision)
  8. Rotary Paddle Control (1 revision)
  9. 2-Dimensional Gameworld (1 revision)
  10. Transitive Relationships (1 revision)
  11. To Target (1 revision)
  12. Next Piece Indicator (1 revision)
  13. Passing (1 revision)
  14. Temporal Segmentation (1 revision)
  15. To Teleport (1 revision)
  16. Pseudo-Physical Rules (1 revision)
  17. Temporal Resource (1 revision)
  18. Level (1 revision)
  19. To Customize (1 revision)
  20. Video Monitor (1 revision)
  21. To Transfer (1 revision)
  22. Indirect Manipulation (1 revision)
  23. General Structure for Ontology Entries (1 revision)
  24. Entity Programming Interface (1 revision)
  25. To Shoot (1 revision)
  26. Dynamic Difficulty Adjustment (1 revision)
  27. Resource Exhaustion (1 revision)
  28. Puzzle (1 revision)
  29. In-game Customization (1 revision)
  30. Three Dimensional Frame (1 revision)
  31. Input Method (1 revision)
  32. Two Dimensional Camera Motion (1 revision)
  33. Located Camera (1 revision)
  34. Multiple Entity Manipulation (1 revision)
  35. Side-Quest (1 revision)
  36. Spatial Checkpoint (1 revision)
  37. Mission (1 revision)
  38. Visual Display Hardware (1 revision)
  39. Audio Display Hardware (1 revision)
  40. Buttonpress Indicator (1 revision)
  41. Closed Cycle Haptics (1 revision)
  42. To Possess (1 revision)
  43. Camera Dimensions (1 revision)
  44. Menu Interface (1 revision)
  45. Point and Click Interface (1 revision)
  46. Economies of Scope (1 revision)
  47. Challenge Segmentation (1 revision)
  48. Taking Turns (1 revision)
  49. Analog Pushbutton (1 revision)
  50. Rules (1 revision)

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