To Pause Time with Gameworld Agency

From gameontology
Revision as of 23:30, 27 July 2015 by Jzagal (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

Pausing with gameworld agency occurs when gameworld time has been completely stopped, but the player maintains some means of enacting change within the gameworld. This is often in the form of equipping items or configuring menus.

Examples: Kingdom Hearts, Resident Evil

Examples

Strong Examples

Okami

In Okami, the player may pause the gameworld and use the “astral brush” to compose special moves. When paused, the gameworld is rendered as if it was painted on a scroll to enforce the idea that the player is marking on a static depiction of the gameworld.


Parent