Difference between revisions of "To Skip Time"

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Latest revision as of 23:32, 27 July 2015

Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

To skip is a discrete form of To-Fast-forward where gameworld time is advanced by set and consistent unit.


Examples

Strong Example

In Quest for Glory II: Trial by Fire, the player can choose the amount of time the hero rests in the katta's inn. This amount of time can be a couple hours, to a couple of days. Even after sleeping for weeks at a time, the player must only wait a couple of seconds for the game's time to pass.

Weak Example

In The Elder Scrolls IV: Oblivion, you can press "T" at any time (except while in combat or in dangerous areas) to bring up a menu for how much time you want to wait for. After specifying how many hours you wish to wait for, the time passes by in a matter of seconds. You can also skip time by walking to a bed and pressing the use button (enter?), but you have no control over how long you rest for.

Parent

Children

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