Difference between revisions of "To Start Time"
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[[Category:Ontology]][[Category:Entity Manipulation]] | [[Category:Ontology]][[Category:Entity Manipulation]] | ||
Latest revision as of 23:33, 27 July 2015
This is a proposed entry. |
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This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Starting time occurs when the player is able to set gameworld time into existence from an otherwise inactive state.
Examples: Chu Chu Rocket