To Pause Time: Difference between revisions

From gameontology
Jump to navigation Jump to search
*>Jp
m 5 revision(s)
(No difference)

Revision as of 20:48, 18 December 2008

Draft
Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

To pause time within a gameworld is to remove time from an active state effectively placing the gameworld in a stasis state. Pausing time occurs with distinct variations.


Parent

Children