To Pause Time: Difference between revisions
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Revision as of 20:48, 18 December 2008
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| This is a proposed entry. |
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| This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
To pause time within a gameworld is to remove time from an active state effectively placing the gameworld in a stasis state. Pausing time occurs with distinct variations.
