Difference between revisions of "To Localize Time"
From gameontology
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Latest revision as of 23:29, 27 July 2015
This is a proposed entry. |
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This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Localizing time is where the temporal rules governing one entity differ from the temporal rules govering other entities in the same general game space.
Example: In Super Mario Bros. 2, Mario, through obtaining a stop watch, is able to Pause Time for all entities in the gameworld except for himself. mario retains full agency while this localized pause is in effect.