In-game Customization: Difference between revisions
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Latest revision as of 20:46, 18 December 2008
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| This is a proposed entry. |
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| This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
In-game Customizations are the ones achieved through an action performed by the player within the game universe, where the game action actually takes place.
Examples
Strong example
In Animal Crossing [Nintendo, 2001], for Nintendo GameCube, the player might change his character's house wallpaper, selecting from a variety of patterns.
Relations with other elements of the Ontology
Parent
References
Nintendo, developer (2001). Animal Crossing. Nintendo, GameCube edition.
