To Pause Time without Gameworld Agency
Revision as of 23:30, 27 July 2015 by Jzagal
|This is a proposed entry.|
|This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.|
Pausing without gameworld agency occurs when gameworld time has been completely stopped, and the player is totally unable to enact change in the gameworld.