Fourway Joystick

From gameontology
Jump to: navigation, search


In contrast to thruster style joysticks, Four-way joysticks allow input over two orthogonal axes, rather than one. Similar to thruster joysticks, there are multiple approaches to implementing a joystick. One method is to provide a point value for each axis (x,y) within a bounded range. Another method is to provide a value for each axis reflecting the stick's displacement from a home position.


Parent


Children

None