Vehicular Instrumentation
From gameontology
Entire genres of games are devoted to piloting vehicles in combat, racing, or other situations. Rather than listing every type of vehicular instrument individually, we're grouping them together as an abstract category here.
Examples of vehicular instruments include speedometers, tachometers, artificial horizons, altimeters, airspeed indicators and the like.
Strong example Gran Tourismo 3: A-spec [Yamauchi, 1997] overlays a speedometer over the lower right corner of the game's main view. It also provides gear, shift, and emergency indicators within the instrument cluster in that corner.
Part-Of
References
Yamauchi, K. (2001). Gran Tourismo 3: A-spec. SCEA. playstation 2 edition.