Fourway Joystick
From gameontology
Revision as of 20:31, 19 August 2009 by RacolOcari (Talk)
In contrast to thruster style joysticks, Four-way joysticks allow input over two orthogonal axes, rather than one. Similar to thruster joysticks, there are multiple approaches to implementing a joystick. One method is to provide a point value for each axis (x,y) within a bounded range. Another method is to provide a value for each axis reflecting the stick's displacement from a home position.
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