Customization via Game Menu
From gameontology
This is a proposed entry. |
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This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Customizations via Game Menu are usually made through the Options menu or a similar interface structure, not performed where the game action takes place.
Contents
Examples
Strong example
In The Sims [Maxis, 2000], for Windows PC, the player can define his sim's name, zodiacal sign, personality traits and appearance, selecting from several attributes that will constitute that character. This customization is done through a menu, before the actual gameplay starts.
Relations with other elements of the Ontology
Parent
References
Maxis, developer (2000). The Sims. Electronic Arts, Windows PC edition.