Map Display

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Some games provide a map as part of the head up display so players can orient their movement in relation to areas of the game world that aren't immediately visible in the game's main view. Some games place these maps in a special map section in the HUD, as in Metal Gear Solid [Kojima, 1998], Warcraft III: Reign of Chaos [Pardo, 2002], and Mario Kart 64 [Konno, 1996]. Other games overlay their map display over the main view, as in Diablo [Brevik and Schaefer, 1996].

Another approach is to temporarily replace the game's main view with a map view, as in Silent Hill [Kitao and Gallo].


Part-Of



References

Brevik, D. and Schaefer, E. (1996). Diablo. Blizzard Entertainment, windows edition.

Kitao, G. and Gallo, M. (1999). Silent Hill. Konami Corporation, U.S. release, playstation edition.

Kojima, H. (1998). Metal Gear Solid. Konami Corporation, playstation edition.

Konno, H. (1996). Mario Kart 64. Nintendo, nintendo 64 edition.

Pardo, R. (2002). Warcraft III: Reign of Chaos. Blizzard Entertainment, windows edition.