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Showing below up to 46 results in range #151 to #196.

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  1. (hist) Success Level [4,071 bytes]
  2. (hist) Pseudo-Physical Rules [4,082 bytes]
  3. (hist) Dynamic Difficulty Adjustment [4,149 bytes]
  4. (hist) Spatial Checkpoint [4,228 bytes]
  5. (hist) Economies of Scope [4,253 bytes]
  6. (hist) To Move [4,294 bytes]
  7. (hist) Incomplete Information [4,315 bytes]
  8. (hist) Gameworld Exhaustion [4,346 bytes]
  9. (hist) Cardinality Of Gameworld [4,373 bytes]
  10. (hist) Evaluation of Ending [4,482 bytes]
  11. (hist) Life Support [4,709 bytes]
  12. (hist) Narrative Segmentation [4,748 bytes]
  13. (hist) Dominant Strategy [4,771 bytes]
  14. (hist) Rules Synergies [4,860 bytes]
  15. (hist) Input Devices [5,044 bytes]
  16. (hist) Health Indicator [5,165 bytes]
  17. (hist) Player Manipulable Rules [5,320 bytes]
  18. (hist) Temporal Resource [5,361 bytes]
  19. (hist) Resource Exhaustion [5,565 bytes]
  20. (hist) Main Page [5,719 bytes]
  21. (hist) Challenge Segmentation [5,950 bytes]
  22. (hist) Single Entity Manipulation [6,214 bytes]
  23. (hist) Wave [6,438 bytes]
  24. (hist) Difficulty Levels [6,512 bytes]
  25. (hist) Cardinality of Gameplay [6,696 bytes]
  26. (hist) Gravity [6,712 bytes]
  27. (hist) To Own [7,099 bytes]
  28. (hist) Narrative Exhaustion [7,540 bytes]
  29. (hist) Spatial Segmentation [7,592 bytes]
  30. (hist) Game Goals [7,731 bytes]
  31. (hist) Randomness [8,258 bytes]
  32. (hist) Game Ends [8,680 bytes]
  33. (hist) Segmentation of Gameplay [9,475 bytes]
  34. (hist) Level [9,698 bytes]
  35. (hist) Puzzle [9,909 bytes]
  36. (hist) Mission [10,226 bytes]
  37. (hist) Taking Turns [10,586 bytes]
  38. (hist) No Game End [10,780 bytes]
  39. (hist) Checkpoint [10,896 bytes]
  40. (hist) Savepoint [11,143 bytes]
  41. (hist) Character customization [11,408 bytes]
  42. (hist) 3-Dimensional Gameplay [12,833 bytes]
  43. (hist) Bonus Stage [12,985 bytes]
  44. (hist) Boss Challenge [17,878 bytes]
  45. (hist) Lives [21,310 bytes]
  46. (hist) Multiplayer [25,404 bytes]

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