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Showing below up to 50 results in range #101 to #150.

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  1. Two Dimensional Camera Motion (1 revision)
  2. Located Camera (1 revision)
  3. Multiple Entity Manipulation (1 revision)
  4. Side-Quest (1 revision)
  5. Spatial Checkpoint (1 revision)
  6. Mission (1 revision)
  7. Analog Pushbutton (1 revision)
  8. Rules (1 revision)
  9. Control Bindings Display (1 revision)
  10. To Possess (1 revision)
  11. Camera Dimensions (1 revision)
  12. Menu Interface (1 revision)
  13. Point and Click Interface (1 revision)
  14. Economies of Scope (1 revision)
  15. Challenge Segmentation (1 revision)
  16. Taking Turns (1 revision)
  17. No Game End (1 revision)
  18. Thruster (two-way) Joystick (1 revision)
  19. Presentation Hardware (1 revision)
  20. Presentation (1 revision)
  21. 1-Dimensional Gameplay (1 revision)
  22. Ontology Entry Format (1 revision)
  23. Points Indicator (1 revision)
  24. Confirmation (1 revision)
  25. To Transport (1 revision)
  26. Required Goals (1 revision)
  27. To Move (1 revision)
  28. Single Entity Manipulation (1 revision)
  29. Checkpoint (1 revision)
  30. 1-Dimensional Gameworld (1 revision)
  31. Customization via Game Menu (1 revision)
  32. Feedback (1 revision)
  33. Undefined Cardinality of Gameplay (1 revision)
  34. Player Configurable Buttons/Keys (1 revision)
  35. Spawnpoint (1 revision)
  36. To Collect (1 revision)
  37. Camera-based World View (1 revision)
  38. World (1 revision)
  39. Incomplete Information (1 revision)
  40. Wave (1 revision)
  41. Savepoint (1 revision)
  42. Two Dimensional Frame (1 revision)
  43. Visual Output (1 revision)
  44. Camera Binding (1 revision)
  45. Complete Information (1 revision)
  46. Lives Indicator (1 revision)
  47. Temporal Coordination (1 revision)
  48. Agent Goals (1 revision)
  49. Interleaved Games (1 revision)
  50. Gameworld Exhaustion (1 revision)

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