Difference between revisions of "Touch-Sensitive Screen"
From gameontology
m (Reverted edits by Wilsoncaldwell (Talk); changed back to last version by Jp) |
|||
Line 1: | Line 1: | ||
− | {{proposal}}[[Category:Ontology]][[Category:Interface]] | + | {{proposal}} |
+ | [[Category:Proposal]] | ||
+ | [[Category:Ontology]][[Category:Interface]] | ||
Touch-Sensitive Screens are screens capable of detecting user's pressure over its | Touch-Sensitive Screens are screens capable of detecting user's pressure over its |
Latest revision as of 23:34, 27 July 2015
This is a proposed entry. |
---|
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Touch-Sensitive Screens are screens capable of detecting user's pressure over its surface, usually made using his fingers or an appropriate stylus pen.
Contents
Examples
Strong example
The handheld system Nintendo DS features two screens. One of them (the lower one) is touch-sensitive.