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	<title>Vehicular Instrumentation - Revision history</title>
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	<updated>2026-04-29T08:55:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gameontology.com/index.php?title=Vehicular_Instrumentation&amp;diff=57&amp;oldid=prev</id>
		<title>*&gt;Jp: 2 revision(s)</title>
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		<updated>2008-12-18T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;2 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
Entire genres of games are devoted to piloting vehicles in combat, racing, or other situations. Rather than listing every type of vehicular instrument individually, we&amp;#039;re grouping them together as an abstract category here.&lt;br /&gt;
&lt;br /&gt;
Examples of vehicular instruments include speedometers, tachometers, artificial horizons, altimeters, airspeed indicators and the like.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strong example&amp;#039;&amp;#039;&amp;#039;   Gran Tourismo 3: A-spec [Yamauchi, 1997] overlays a speedometer over the lower right corner of the game&amp;#039;s main view. It also provides gear, shift, and emergency indicators within the instrument cluster in that corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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====Part-Of====&lt;br /&gt;
*[[Head Up Display]]&lt;br /&gt;
&lt;br /&gt;
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====References====&lt;br /&gt;
Yamauchi, K. (2001). Gran Tourismo 3: A-spec. SCEA. playstation 2 edition.&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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