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	<title>Three Dimensional Frame - Revision history</title>
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	<updated>2026-05-05T16:16:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Three_Dimensional_Frame&amp;diff=72&amp;oldid=prev</id>
		<title>*&gt;Jp: Reverted edits by Ashley (Talk); changed back to last version by Jp</title>
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		<updated>2010-07-23T14:44:32Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php/Special:Contributions/Ashley&quot; title=&quot;Special:Contributions/Ashley&quot;&gt;Ashley&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Ashley&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Ashley (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/index.php?title=User:Jp&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Jp (page does not exist)&quot;&gt;Jp&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
The game world is visually represented to the player using three dimensional graphics. That is, it&amp;#039;s represented as having height, width and depth, like the &amp;quot;real world&amp;quot; we all inhabit. The dimensionality of the camera is independent of the dimensionality of the game&amp;#039;s world. That is, a three dimensional camera may be used to depict gameplay that takes place on less than three dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Strong Example===&lt;br /&gt;
&lt;br /&gt;
====Super Mario 64==== &lt;br /&gt;
Super Mario 64 [Miyamoto, 1996] places Mario in a 3D world represented in three dimensions. Objects in the world are represented as having three dimensional volume (height, width and depth).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Parent====&lt;br /&gt;
*[[Camera Dimensions]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Children====&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====References====&lt;br /&gt;
Miyamoto, S. (1996). Super Mario 64. Nintendo, nintendo 64 edition.&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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