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	<title>Presentation Hardware - Revision history</title>
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	<updated>2026-04-29T08:55:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Presentation_Hardware&amp;diff=157&amp;oldid=prev</id>
		<title>*&gt;Jp: 4 revision(s)</title>
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		<updated>2008-12-18T21:06:29Z</updated>

		<summary type="html">&lt;p&gt;4 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
Presenting the game representation to players requires some sort of presentational hardware. In many cases, this is as simple as a television with a monaural speaker. For some games, the presentational hardware is very complex, involving multiple visual, aural, and haptic display devices, or a small set of very sophisticated devices. The list of hardware below is not exhaustive, but tries to note the major varieties of representational hardware used in contemporary electronic games.&lt;br /&gt;
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----&lt;br /&gt;
====Parent====&lt;br /&gt;
*[[Presentation]]&lt;br /&gt;
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----&lt;br /&gt;
====Children====&lt;br /&gt;
*[[Audio Display Hardware]]&lt;br /&gt;
*[[Haptic Display]]&lt;br /&gt;
*[[Visual Display Hardware]]&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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