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	<id>https://gameontology.com/index.php?action=history&amp;feed=atom&amp;title=Map_Display</id>
	<title>Map Display - Revision history</title>
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	<updated>2026-04-29T09:02:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gameontology.com/index.php?title=Map_Display&amp;diff=137&amp;oldid=prev</id>
		<title>*&gt;Jp at 15:25, 15 August 2009</title>
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		<updated>2009-08-15T15:25:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
Some games provide a map as part of the head up display so players can orient their movement in relation to areas of the game world that aren&amp;#039;t immediately visible in the game&amp;#039;s main view. Some games place these maps in a special map section in the HUD, as in Metal Gear Solid [Kojima, 1998], Warcraft III: Reign of Chaos [Pardo, 2002], and Mario Kart 64 [Konno, 1996]. Other games overlay their map display over the main view, as in Diablo [Brevik and Schaefer, 1996].&lt;br /&gt;
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Another approach is to temporarily replace the game&amp;#039;s main view with a map view, as in Silent Hill [Kitao and Gallo]. &lt;br /&gt;
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====Part-Of====&lt;br /&gt;
*[[Head Up Display]]&lt;br /&gt;
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====References====&lt;br /&gt;
Brevik, D. and Schaefer, E. (1996). Diablo. Blizzard Entertainment, windows edition.&lt;br /&gt;
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Kitao, G. and Gallo, M. (1999). Silent Hill. Konami Corporation, U.S. release, playstation edition.&lt;br /&gt;
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Kojima, H. (1998). Metal Gear Solid. Konami Corporation, playstation edition.&lt;br /&gt;
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Konno, H. (1996). Mario Kart 64. Nintendo, nintendo 64 edition.&lt;br /&gt;
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Pardo, R. (2002). Warcraft III: Reign of Chaos. Blizzard Entertainment, windows edition.&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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