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	<id>https://gameontology.com/index.php?action=history&amp;feed=atom&amp;title=Fourway_Joystick</id>
	<title>Fourway Joystick - Revision history</title>
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	<updated>2026-04-29T07:37:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Fourway_Joystick&amp;diff=30&amp;oldid=prev</id>
		<title>*&gt;RacolOcari at 20:31, 19 August 2009</title>
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		<updated>2009-08-19T20:31:02Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
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In contrast to thruster style joysticks, Four-way joysticks allow input over two orthogonal axes, rather than one. Similar to thruster joysticks, there are multiple approaches to implementing a joystick. One method is to provide a point value for each axis (x,y) within a bounded range. Another method is to provide a value for each axis reflecting the stick&amp;#039;s displacement from a home position.&lt;br /&gt;
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====Parent====&lt;br /&gt;
*[[Input Devices]]&lt;br /&gt;
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None&lt;/div&gt;</summary>
		<author><name>*&gt;RacolOcari</name></author>
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