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	<title>Direction Pad - Revision history</title>
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	<updated>2026-04-29T07:34:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Direction_Pad&amp;diff=128&amp;oldid=prev</id>
		<title>*&gt;Jp: 9 revision(s)</title>
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		<updated>2008-12-18T21:04:05Z</updated>

		<summary type="html">&lt;p&gt;9 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
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The specific hardware implementation of a direction pad can vary. One common approach is to make the direction pad a plus-shaped piece floating on a set of digital pushbuttons. Pressing one of the four cardinal directions on the plus depresses the button underneath (up, down, left, right), pressing a diagonal direction depresses two buttons (down and right, or up and left for example).&lt;br /&gt;
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Whatever the specific hardware implementation, the input is used in a similar manner to that of a four way joystick, to move a character, cursor, highlight an option in a menu, or the like.&lt;br /&gt;
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===Strong Example=== &lt;br /&gt;
The Sega Genesis controller possesses the D-Pad and utilizes the cardinal directions as well as the diagonal directional capabilities in a variety of its games, including &amp;#039;&amp;#039;&amp;#039;Toejam and Earl&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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===Weak Example===&lt;br /&gt;
The Sony PSP has a kind of multi-directional pad that acts as a combination of a control stick and a Directional pad in which you push it in the direction you wish to go, but not in just the standard 8 directions.&lt;br /&gt;
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==Parent==&lt;br /&gt;
*[[Input Devices]]&lt;br /&gt;
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==Children==&lt;br /&gt;
None&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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