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	<title>Customization via Game Menu - Revision history</title>
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	<updated>2026-04-29T09:03:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Customization_via_Game_Menu&amp;diff=190&amp;oldid=prev</id>
		<title>*&gt;Jp: 1 revision(s)</title>
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		<updated>2008-12-18T21:04:01Z</updated>

		<summary type="html">&lt;p&gt;1 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{proposal}}&lt;br /&gt;
[[Category: Proposal]]&lt;br /&gt;
Customizations via Game Menu are usually made through the Options menu or a similar interface structure, not performed where  &lt;br /&gt;
the game action takes place.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
====Strong example====&lt;br /&gt;
&lt;br /&gt;
In The Sims [Maxis, 2000], for Windows PC, the player can define his sim&amp;#039;s name, zodiacal sign, personality traits and appearance, selecting from several attributes that will constitute that character. This customization is done through a menu, before the actual gameplay starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations with other elements of the Ontology==&lt;br /&gt;
====Parent====&lt;br /&gt;
*[[To Customize]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
Maxis, developer (2000). The Sims. Electronic Arts, Windows PC edition.&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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