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	<title>Compound Action - Revision history</title>
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	<updated>2026-05-04T16:46:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Compound_Action&amp;diff=122&amp;oldid=prev</id>
		<title>*&gt;Jp: 7 revision(s)</title>
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		<updated>2008-12-18T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;7 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Entity Manipulation]]&lt;br /&gt;
Compound actions are multiple entity-manipulations perceived to be a single action. Compound actions are often triggered by a single player input (ie, one button press). From that input, several entity manipulations occur, causing one distinguishable action.&lt;br /&gt;
&lt;br /&gt;
See children for examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Parent====&lt;br /&gt;
*[[Entity Manipulation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Children====&lt;br /&gt;
*[[To Manage Resources]]&lt;br /&gt;
*[[To Shoot]]&lt;br /&gt;
*[[To Transport]]&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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