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	<title>Buttonpress Indicator - Revision history</title>
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	<updated>2026-04-29T09:03:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gameontology.com/index.php?title=Buttonpress_Indicator&amp;diff=21&amp;oldid=prev</id>
		<title>*&gt;Jp at 15:29, 15 August 2009</title>
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		<updated>2009-08-15T15:29:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
These commonly appear in beat-based games like PaRappa the Rapper [NaNaOn-Sha, 1996], where players must match button presses (or floor-mat presses) to music. Buttonpress indicators tell players which buttons to press at a given point in the music&amp;#039;s rhythm.&lt;br /&gt;
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===Examples===&lt;br /&gt;
&lt;br /&gt;
====Strong example==== &lt;br /&gt;
PaRappa the Rapper [NaNaOn-Sha, 1996] provides a timeline along the top of the screen, overlaying the game&amp;#039;s main view. The timeline contains icons representing PlayStation controller buttons. An icon of PaRappa&amp;#039;s head traces through the timeline, providing players a visual representation of where they are in the music and what buttons they should prepare to press.&lt;br /&gt;
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----&lt;br /&gt;
====Part-Of====&lt;br /&gt;
*[[Head Up Display]]&lt;br /&gt;
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----&lt;br /&gt;
====References====&lt;br /&gt;
NaNaOn-Sha, developer. (1996). PaRappa the Rapper. SCEI, playstation edition.&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
	</entry>
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