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	<title>Audio Display Hardware - Revision history</title>
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	<updated>2026-04-29T10:23:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Audio_Display_Hardware&amp;diff=17&amp;oldid=prev</id>
		<title>*&gt;Jp: 2 revision(s)</title>
		<link rel="alternate" type="text/html" href="https://gameontology.com/index.php?title=Audio_Display_Hardware&amp;diff=17&amp;oldid=prev"/>
		<updated>2008-12-18T20:45:03Z</updated>

		<summary type="html">&lt;p&gt;2 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
Audio display hardware encompasses any device used to communicate aural output from the game to players. This can consist of any number of speakers in a variety of arrangements, from a single speaker to multi-speaker surround sound setups. As the audio hardware available to players can vary, many games try to allow for a variety of audio device arrangements, using sophisticated speaker arrangements if available, but not requiring advanced speaker arrangements for proper gameplay.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Parent====&lt;br /&gt;
*[[Presentation Hardware]]&lt;br /&gt;
&lt;br /&gt;
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====Children====&lt;br /&gt;
None&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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