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	<title>Analog Pushbutton - Revision history</title>
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	<updated>2026-04-29T07:35:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=Analog_Pushbutton&amp;diff=16&amp;oldid=prev</id>
		<title>*&gt;Jp: 2 revision(s)</title>
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		<updated>2008-12-18T20:45:03Z</updated>

		<summary type="html">&lt;p&gt;2 revision(s)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
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Analog pushbuttons work similarly to digital buttons, except that they evaluate the pressure with which the button is pressed within a bounded range. This range may be small (0-4) or large (0-255). It is often difficult to determine from a player perspective how large or small a range of values is provided.&lt;br /&gt;
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Strong example   The joypads on Sony&amp;#039;s PlayStation 2 feature pressure sensitive buttons that pass information on to the game regarding the pressure with which a button has been pressed.&lt;br /&gt;
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====Parent====&lt;br /&gt;
*[[Input Devices]]&lt;br /&gt;
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None&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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