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	<title>3-Dimensional Gameworld - Revision history</title>
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	<updated>2026-04-29T10:24:01Z</updated>
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		<id>https://gameontology.com/index.php?title=3-Dimensional_Gameworld&amp;diff=14&amp;oldid=prev</id>
		<title>*&gt;Jp: /* World of Craft= */</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;World of Craft=&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
3-Dimensional game worlds share the same characteristics as &amp;quot;the real world&amp;quot; we all inhabit. Simply put, objects in this world have length, width and height. Of course, since most games present visual information on a 2-dimensional surface (like a TV screen), this does not mean that the viewer actually sees something in 3-dimensions but that he is led to believe that what he is seeing has three dimensions. This is principally a matter of presentation in those cases where the player may be limited to performing actions in only 2-dimensions. See also [[Cardinality of Gameplay]].&lt;br /&gt;
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Early examples of games that have 3-dimensional game worlds include Battlezone, Wizardry and Star Wars.&lt;br /&gt;
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==Examples==&lt;br /&gt;
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===Strong Examples===&lt;br /&gt;
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===World of Craft===&lt;br /&gt;
A strong example of a 3-Dimensional game is World of Warcraft. World of Warcraft takes place in a 3-rendered environment modeled using 3-d graphics.&lt;br /&gt;
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==Parent==&lt;br /&gt;
*[[Cardinality Of Gameworld]]&lt;br /&gt;
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==Children==&lt;br /&gt;
None&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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