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	<title>2-Dimensional Gameworld - Revision history</title>
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	<updated>2026-04-29T10:23:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gameontology.com/index.php?title=2-Dimensional_Gameworld&amp;diff=12&amp;oldid=prev</id>
		<title>*&gt;Jp at 22:08, 19 August 2009</title>
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		<updated>2009-08-19T22:08:48Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ontology]][[Category:Interface]]&lt;br /&gt;
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2-Dimensional game worlds, as the name implies, are spaces that have 2 degrees of freedom. Without getting into any of the specific mathematics, we can think of them as spaces that have length and width (or width and height) but lack depth. Most older video games have 2-dimensional game worlds. A few examples of these include Pac-Man, Tetris and Asteroids.&lt;br /&gt;
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See also [[Cardinality of Gameplay]]&lt;br /&gt;
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*[[Cardinality Of Gameworld]]&lt;br /&gt;
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None&lt;/div&gt;</summary>
		<author><name>*&gt;Jp</name></author>
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