Pages with the most categories

Jump to: navigation, search

Showing below up to 100 results in range #1 to #100.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. Synchronized Button Press‏‎ (3 categories)
  2. To Localize Time‏‎ (3 categories)
  3. To Skip Time‏‎ (3 categories)
  4. Character customization‏‎ (3 categories)
  5. To Start Time‏‎ (3 categories)
  6. Touch-Sensitive Screen‏‎ (3 categories)
  7. To Manipulate Time‏‎ (3 categories)
  8. To Decelerate Time‏‎ (3 categories)
  9. To Rewind Time‏‎ (3 categories)
  10. Mission‏‎ (3 categories)
  11. Spawnpoint‏‎ (3 categories)
  12. 1-Dimensional Gameplay‏‎ (3 categories)
  13. To Accelerate Time‏‎ (3 categories)
  14. To Pause Time‏‎ (3 categories)
  15. To Save‏‎ (3 categories)
  16. Undefined Cardinality of Gameplay‏‎ (3 categories)
  17. Wave‏‎ (3 categories)
  18. Cardinality Of Gameworld‏‎ (3 categories)
  19. Stylus Pen‏‎ (3 categories)
  20. To Fast Forward Time‏‎ (3 categories)
  21. To Pause Time with Gameworld Agency‏‎ (3 categories)
  22. Undefined Gameworld Cardinality‏‎ (3 categories)
  23. World‏‎ (3 categories)
  24. Persistent Gameworld‏‎ (3 categories)
  25. To Pause Time without Gameworld Agency‏‎ (3 categories)
  26. To Undo Time‏‎ (3 categories)
  27. Puzzle‏‎ (2 categories)
  28. Rules‏‎ (2 categories)
  29. Single Entity Manipulation‏‎ (2 categories)
  30. Three Dimensional Camera Motion‏‎ (2 categories)
  31. To Collide‏‎ (2 categories)
  32. To Possess‏‎ (2 categories)
  33. To Visit‏‎ (2 categories)
  34. Vehicular Instrumentation‏‎ (2 categories)
  35. 3-Dimensional Gameplay‏‎ (2 categories)
  36. Boss Challenge‏‎ (2 categories)
  37. Dynamic Difficulty Adjustment‏‎ (2 categories)
  38. Feedback‏‎ (2 categories)
  39. Goal Metrics‏‎ (2 categories)
  40. Incomplete Information‏‎ (2 categories)
  41. Level‏‎ (2 categories)
  42. Map Display‏‎ (2 categories)
  43. Next Piece Indicator‏‎ (2 categories)
  44. Player Manipulable Rules‏‎ (2 categories)
  45. Point Of View‏‎ (2 categories)
  46. Radar Display‏‎ (2 categories)
  47. Rules Synergies‏‎ (2 categories)
  48. Solidity‏‎ (2 categories)
  49. Tactile Output‏‎ (2 categories)
  50. Three Dimensional Frame‏‎ (2 categories)
  51. To Create‏‎ (2 categories)
  52. To Manage Resources‏‎ (2 categories)
  53. To Release‏‎ (2 categories)
  54. Video Monitor‏‎ (2 categories)
  55. 3-Dimensional Gameworld‏‎ (2 categories)
  56. Buttonpress Indicator‏‎ (2 categories)
  57. Checkpoint‏‎ (2 categories)
  58. Cropping‏‎ (2 categories)
  59. Economies of Scale‏‎ (2 categories)
  60. First-person Point of View‏‎ (2 categories)
  61. Goals‏‎ (2 categories)
  62. Indirect Manipulation‏‎ (2 categories)
  63. Life Support‏‎ (2 categories)
  64. Menu Interface‏‎ (2 categories)
  65. No Game End‏‎ (2 categories)
  66. Point and Click Interface‏‎ (2 categories)
  67. Randomness‏‎ (2 categories)
  68. Savepoint‏‎ (2 categories)
  69. Spatial Checkpoint‏‎ (2 categories)
  70. Taking Turns‏‎ (2 categories)
  71. Thruster (two-way) Joystick‏‎ (2 categories)
  72. To Remove‏‎ (2 categories)
  73. To Target‏‎ (2 categories)
  74. Transitive Relationships‏‎ (2 categories)
  75. Visual Display Hardware‏‎ (2 categories)
  76. Agent Goals‏‎ (2 categories)
  77. Camera-based World View‏‎ (2 categories)
  78. Closed Cycle Haptics‏‎ (2 categories)
  79. Economies of Scope‏‎ (2 categories)
  80. Fourway Joystick‏‎ (2 categories)
  81. Gravity‏‎ (2 categories)
  82. Input‏‎ (2 categories)
  83. Lightgun‏‎ (2 categories)
  84. Open Cycle Haptics‏‎ (2 categories)
  85. Points Indicator‏‎ (2 categories)
  86. Required Goals‏‎ (2 categories)
  87. Score‏‎ (2 categories)
  88. Spatial Segmentation‏‎ (2 categories)
  89. Targeted Camera‏‎ (2 categories)
  90. Time‏‎ (2 categories)
  91. To Move‏‎ (2 categories)
  92. To Teleport‏‎ (2 categories)
  93. Two Dimensional Camera Motion‏‎ (2 categories)
  94. Visual Output‏‎ (2 categories)
  95. 0-Dimension Gameplay‏‎ (2 categories)
  96. Analog Pushbutton‏‎ (2 categories)
  97. Camera Binding‏‎ (2 categories)
  98. Collectables‏‎ (2 categories)
  99. Entity Manipulation‏‎ (2 categories)
  100. Game Ends‏‎ (2 categories)

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)