Pages with the most categories
Showing below up to 100 results in range #1 to #100.
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- Synchronized Button Press (3 categories)
- To Localize Time (3 categories)
- To Skip Time (3 categories)
- Character customization (3 categories)
- To Start Time (3 categories)
- Touch-Sensitive Screen (3 categories)
- To Manipulate Time (3 categories)
- To Decelerate Time (3 categories)
- To Rewind Time (3 categories)
- Mission (3 categories)
- Spawnpoint (3 categories)
- 1-Dimensional Gameplay (3 categories)
- To Accelerate Time (3 categories)
- To Pause Time (3 categories)
- To Save (3 categories)
- Undefined Cardinality of Gameplay (3 categories)
- Wave (3 categories)
- Cardinality Of Gameworld (3 categories)
- Stylus Pen (3 categories)
- To Fast Forward Time (3 categories)
- To Pause Time with Gameworld Agency (3 categories)
- Undefined Gameworld Cardinality (3 categories)
- World (3 categories)
- Persistent Gameworld (3 categories)
- To Pause Time without Gameworld Agency (3 categories)
- To Undo Time (3 categories)
- Puzzle (2 categories)
- Rules (2 categories)
- Single Entity Manipulation (2 categories)
- Three Dimensional Camera Motion (2 categories)
- To Collide (2 categories)
- To Possess (2 categories)
- To Visit (2 categories)
- Vehicular Instrumentation (2 categories)
- 3-Dimensional Gameplay (2 categories)
- Boss Challenge (2 categories)
- Dynamic Difficulty Adjustment (2 categories)
- Feedback (2 categories)
- Goal Metrics (2 categories)
- Incomplete Information (2 categories)
- Level (2 categories)
- Map Display (2 categories)
- Next Piece Indicator (2 categories)
- Player Manipulable Rules (2 categories)
- Point Of View (2 categories)
- Radar Display (2 categories)
- Rules Synergies (2 categories)
- Solidity (2 categories)
- Tactile Output (2 categories)
- Three Dimensional Frame (2 categories)
- To Create (2 categories)
- To Manage Resources (2 categories)
- To Release (2 categories)
- Video Monitor (2 categories)
- 3-Dimensional Gameworld (2 categories)
- Buttonpress Indicator (2 categories)
- Checkpoint (2 categories)
- Cropping (2 categories)
- Economies of Scale (2 categories)
- First-person Point of View (2 categories)
- Goals (2 categories)
- Indirect Manipulation (2 categories)
- Life Support (2 categories)
- Menu Interface (2 categories)
- No Game End (2 categories)
- Point and Click Interface (2 categories)
- Randomness (2 categories)
- Savepoint (2 categories)
- Spatial Checkpoint (2 categories)
- Taking Turns (2 categories)
- Thruster (two-way) Joystick (2 categories)
- To Remove (2 categories)
- To Target (2 categories)
- Transitive Relationships (2 categories)
- Visual Display Hardware (2 categories)
- Agent Goals (2 categories)
- Camera-based World View (2 categories)
- Closed Cycle Haptics (2 categories)
- Economies of Scope (2 categories)
- Fourway Joystick (2 categories)
- Gravity (2 categories)
- Input (2 categories)
- Lightgun (2 categories)
- Open Cycle Haptics (2 categories)
- Points Indicator (2 categories)
- Required Goals (2 categories)
- Score (2 categories)
- Spatial Segmentation (2 categories)
- Targeted Camera (2 categories)
- Time (2 categories)
- To Move (2 categories)
- To Teleport (2 categories)
- Two Dimensional Camera Motion (2 categories)
- Visual Output (2 categories)
- 0-Dimension Gameplay (2 categories)
- Analog Pushbutton (2 categories)
- Camera Binding (2 categories)
- Collectables (2 categories)
- Entity Manipulation (2 categories)
- Game Ends (2 categories)